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Little nightmares 2 hospital walkthrough
Little nightmares 2 hospital walkthrough









little nightmares 2 hospital walkthrough
  1. #LITTLE NIGHTMARES 2 HOSPITAL WALKTHROUGH TRIAL#
  2. #LITTLE NIGHTMARES 2 HOSPITAL WALKTHROUGH TV#

So you’re often keeping it pointed behind you, but you need to be ready to swing it around to face things in your path.Ĭrouch underneath the beds, then fix the last mannequin in your path. This section can be tricky, but you just need to keep making progress around to the right, while still keeping your flashlight pointed at the mannequin that’s most dangerous at any one time. In the next corridor, slalom down to the bottom, then around the corner to the right. On the other side, walk to the vent on the far wall, and climb up. But keep your flashlight moving between whichever is causing you the most danger at any one point and you’ll be fine.ĭon’t get cornered in the bottom left-hand corner of the room though, your goal is to jump through the gap in the door in the top left-hand corner. Two more will come, one from the ward beds and the back of the room, and one in your path as you proceed left. Then after the bed, give the one that’s at the front of your screen a wide berth, or it will scoop you up. There are two in the first area, before you crouch underneath the bed.

#LITTLE NIGHTMARES 2 HOSPITAL WALKTHROUGH TRIAL#

This upcoming section can be a bit annoying, because of the checkpoint and trial and error involved.Īs you progress, various mannequins will come alive and attack you. Go up this part of the corridor, then through the broken door on the left. You can aim it with the right stick, so manoeuvre around the mannequin before you slip through the grate to safety.Ĭontinue down the corridor until you reach the gloomy turn where there are three mannequins facing away from you. Leave it in the dark for long enough for it to move out of the way of the cell doorway, then fix it in place with your flashlight to move past. Get out your flashlight with Circle and you’ll be able to control its movements. Pull the lever, and you’ll see that the mannequin moves when it’s dark. Head inside, walk through the first room, then get a boost into the top cell from Six. There’s a single slot here that will open a gate next to you.

#LITTLE NIGHTMARES 2 HOSPITAL WALKTHROUGH TV#

In the middle of the upper floor of the TV room, ignore the two fuse slots for now, and go all the way around to the left-hand side of the landing. Little Nightmares 2 Part 5 - Flashlight Mannequins Out in the hallway, regroup with Six and return to the mezzanine above the TV room. To see this content please enable targeting cookies.Īfter you've defeated the wandering hand and grabbed the first fuse, walk back toward the TV room. There are many wards and wings yet to discover, but first, they need to retrace their steps.

little nightmares 2 hospital walkthrough

Already deep in the halls of the hospital, Mono returns the first fuse to Six.











Little nightmares 2 hospital walkthrough