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Dungeon boss game console
Dungeon boss game console








Because of this, they are not as much of a nuisance, but rather a potential source of new profits for attackers and defenders.įor this reason, we’ve decided to finally re-allow placing Perceptors in the last room of dungeons! Even if they are defeated, they can resume the dungeon where they stopped before attacking the Perceptor by returning to the dungeon entrance, speaking to the NPC and asking to return to their dungeon save point.įor some time now, Perceptors have not “stolen” dropped resources from characters in battles, but generated their own drops, like an extra member of a team. This means that players can now risk attacking a Perceptor set in a dungeon without fear of losing their progress. Now, when a Perceptor is attacked in a dungeon, if the attackers lose the battle, they will be teleported to their save point outside of the dungeon, but their progress through the dungeon will be retained.

#DUNGEON BOSS GAME CONSOLE UPGRADE#

Many of you have expressed a desire for more team PvP combat, therefore a small upgrade to the Perceptor system seems like a good idea before we embark on more extensive and lengthy upgrades for PvP combat.

dungeon boss game console

Therefore, we thought it would be very interesting to take this opportunity to upgrade the perceptor system for dungeons.

dungeon boss game console

Perceptor defense in dungeons has historically had strong restrictions (defense is limited to two guild members and perceptors cannot be placed in the final dungeon room) for one main reason:Īttacking a perceptor set in a dungeon has always been a significant risk the possibility of losing an entire dungeon run has been a strong deterrent to those who might be interested in challenging them.īut, as we explained in a recent Devblog article, we are working on a new dungeon save point system that will remove most of this risk.








Dungeon boss game console